Memory Stage – A little more beautiful

I spent time this week mostly making improvements to the memory stage. I also creating a “background noise” component that can add some light background noise (similar to a particle effect generator), but the main work was in getting the Memory Stage improvements pushed through. There are some simple animations for which tile is correct and which isn’t. It still needs a lot more touch up to be truly ready, but it’s just a little nicer now. I’ve gotta get that Speed Stage up and running!